Gate perks and Spark¶
Every biome gate lets you pick a free perk card. Perks last for the rest of the run and are never sold in the shop.
Perk cards¶
There are 15 perks. Some pairs pull against each other, like Night Owl and Daybreak: taking the opposite card evens things out again.
Dark tiles pay double and light tiles pay half.
Light tiles pay double and dark tiles pay half.
Roll an even number and the roll pays double. Odd numbers pay half.
Roll an odd number and the roll pays double. Even numbers pay half.
Roll a 4 or higher and the roll pays double. Lower rolls pay half.
Roll a 3 or lower and the roll pays double. Higher rolls are unchanged.
Every roll pays 1.5x.
Each roll pays double or half, with even odds.
Your landing multiplier is fixed at x2.5. Landing, Combo, Equinox and All Points cards stop counting.
Every tile is worth +2. Unless Blackout or Whiteout is held, colours alternate every tile and Equinox pays in full. Streak cards stop working.
Every tile turns dark and pays 25% less. Light Tiles, Landing, Jackpot, Combo, Streak, Equinox, Night Owl and Daybreak cards stop paying. Day Current stops charging without Conductor. Not offered if you hold a Jackpot or Combo, counting copies from your tree, or if light tiles have the bigger bonus.
Every tile turns light and pays 25% less. Dark Tiles, Landing, Jackpot, Combo, Streak, Equinox, Night Owl and Daybreak cards stop paying. Night Current stops charging without Conductor. Not offered if you hold a Jackpot or Combo, counting copies from your tree, or if dark tiles have the bigger bonus.
Every 7th roll of the run pays triple.
However the dice lands, you always move at least 4 tiles.
You never move more than 3 tiles, but every tile pays double. Steady March can only lift a move to 3.
Spark sources¶
At the first gate of a run you choose how your Spark meter charges, and that choice lasts all run. See Spark for what a full meter pays.
Every tile you land on charges 3 Spark.
Land on a dark tile: charge 4 Spark.
Land on a light tile: charge 4 Spark.
Charge 1 Spark for every 2 tiles you move, up to 4 a roll, or 5 with Ignition.
Roll a 4 or better: charge 4 Spark.
Numbers on this page match Rogue Roller version 2.0.0.