Skip to content

Meta tree

41nodes in the base tree
72levels to buy
4,268meta for the whole tree
5ascension nodes

Meta points buy permanent upgrades that help every run. Each node needs the node before it, starting from Awakening.

  • The tree only shows nodes up to 3 steps from what you own, so there is more to find as it grows.
  • You get one free respec every 24 hours, which refunds what you spent. After that, a Meta Tree Respec from the store works any time, and the Free Respec pass or Roblox Premium removes the wait.

The whole tree

Dashed nodes unlock with ascension.

flowchart LR
    n_awaken["🌱 Awakening"]
    n_loadedDice["🎲 Loaded Dice"]
    n_extraFuel["⛽️ Extra Fuel"]
    n_sixthBlessing["🔮 Sixth Blessing"]
    n_sixShooter["6️⃣ Six Shooter"]
    n_aceHigh["1️⃣ Ace High"]
    n_gateGreeter["🚪 Gate Greeter"]
    n_trailblazer["🏔️ Trailblazer"]
    n_caravan["🐪 Caravan"]
    n_pathfinder["🎫 Tollmaster"]
    n_wayfarer["🗺️ Wayfarer"]
    n_sprinter["🚀 Sprinter"]
    n_firstLight["🌄 First Light"]
    n_richSoil["✨ Rich Soil"]
    n_bedrock["⛰️ Bedrock"]
    n_titan["🗿 Titan"]
    n_goldenAge["🌟 Golden Age"]
    n_prospector["🔎 Prospector"]
    n_moonTiles["⬛ Moonlit Tiles"]
    n_darkStreakStart["🌘 Long Night"]
    n_nightfall["🌙 Nightfall"]
    n_umbra["🕶️ Umbra"]
    n_comboStart["🔥 Kindling"]
    n_eclipse["🌚 Eclipse"]
    n_sunTiles["⬜ Sunlit Tiles"]
    n_lightStreakStart["🔆 Long Day"]
    n_dawnfall["☀️ Dawnfall"]
    n_corona["🔅 Corona"]
    n_solstice["🌅 Solstice"]
    n_trustFund["🏦 Trust Fund"]
    n_haggler["🏷️ Haggler"]
    n_alchemist["💰 Alchemist"]
    n_warChest["💼 War Chest"]
    n_crownJewel["🏆 Crown Jewel"]
    n_shopWarm["🏪 Warm Welcome"]
    n_shopElite["🏬 Grand Bazaar"]
    n_snakeCharm["🐍 Snake Charm"]
    n_windfall["🎁 Windfall"]
    n_doubleStart["🎰 Gambler's Gift"]
    n_bankersBlood["🔄 Banker's Blood"]
    n_compound["📈 Compound"]
    n_echo["🔁 Echo"]
    n_zenith["⛰️ Zenith"]
    n_eventide["🌑 Eventide"]
    n_meridian["🔆 Meridian"]
    n_apex["🏔️ Apex"]
    n_awaken --> n_loadedDice
    n_loadedDice --> n_extraFuel
    n_extraFuel --> n_sixthBlessing
    n_sixthBlessing --> n_sixShooter
    n_sixShooter --> n_aceHigh
    n_extraFuel --> n_gateGreeter
    n_gateGreeter --> n_trailblazer
    n_trailblazer --> n_caravan
    n_gateGreeter --> n_pathfinder
    n_pathfinder --> n_wayfarer
    n_loadedDice --> n_sprinter
    n_sprinter --> n_firstLight
    n_awaken --> n_richSoil
    n_richSoil --> n_bedrock
    n_bedrock --> n_titan
    n_richSoil --> n_goldenAge
    n_goldenAge --> n_prospector
    n_richSoil --> n_moonTiles
    n_moonTiles --> n_darkStreakStart
    n_darkStreakStart --> n_nightfall
    n_nightfall --> n_umbra
    n_nightfall --> n_comboStart
    n_comboStart --> n_eclipse
    n_richSoil --> n_sunTiles
    n_sunTiles --> n_lightStreakStart
    n_lightStreakStart --> n_dawnfall
    n_dawnfall --> n_corona
    n_dawnfall --> n_solstice
    n_awaken --> n_trustFund
    n_trustFund --> n_haggler
    n_haggler --> n_alchemist
    n_alchemist --> n_warChest
    n_warChest --> n_crownJewel
    n_haggler --> n_shopWarm
    n_shopWarm --> n_shopElite
    n_trustFund --> n_snakeCharm
    n_snakeCharm --> n_windfall
    n_snakeCharm --> n_doubleStart
    n_doubleStart --> n_bankersBlood
    n_bankersBlood --> n_compound
    n_crownJewel --> n_echo
    n_titan --> n_zenith
    n_umbra --> n_eventide
    n_corona --> n_meridian
    n_compound --> n_apex
    classDef ascend stroke-dasharray: 5 5
    class n_echo,n_zenith,n_eventide,n_meridian,n_apex ascend

Base tree

Card colours show which branch of the tree a node sits on.

Awakening
The first node1 level

Unlock the upgrade tree.

Lv 11
Loaded Dice
Needs Awakening3 levels

Start every run with +1 on every side of your die, per level.

Lv 117Lv 219Lv 331Total67
Extra Fuel
Needs Loaded Dice5 levels

Start every run with +10 rolls, per level.

Lv 118Lv 225Lv 338Lv 457Lv 586Total224
Sixth Blessing
Needs Extra Fuel1 level

Start every run with Sixth Sense: a natural 6 refunds the roll, or part of it on a die weighted toward 6.

Lv 134
Six Shooter
Needs Sixth Blessing3 levels

Start every run with +1 on the 6 side of your die, per level.

Lv 158Lv 294Lv 3150Total302
Ace High
Needs Six Shooter3 levels

Start every run with +1 on the 1 side of your die, per level.

Lv 1110Lv 2175Lv 3275Total560
Gate Greeter
Needs Extra Fuel3 levels

Every biome gate gives 7 more rolls, per level. Gates give fewer rolls if your die averages over 10.75 tiles.

Lv 131Lv 251Lv 382Total164
Trailblazer
Needs Gate Greeter1 level

Start every run with Momentum: every biome you enter gives all tiles +1 for the rest of the run.

Lv 156
Caravan
Needs Trailblazer1 level

Adds a second Momentum: every biome you enter gives all tiles +1 more.

Lv 198
Tollmaster
Needs Gate Greeter1 level

Start every run with Gate Bonus (+400 points per gate).

Lv 161
Wayfarer
Needs Tollmaster1 level

Every biome gate pays 800 points instead of 400.

Lv 1105
Sprinter
Needs Loaded Dice1 level

Start every run with Head Start (the first tile of every roll pays double).

Lv 121
First Light
Needs Sprinter1 level

The first tile of every roll pays 2.5x instead of 2x.

Lv 136
Rich Soil
Needs Awakening3 levels

Every tile is worth +1 from the start, per level.

Lv 117Lv 221Lv 336Total74
Bedrock
Needs Rich Soil3 levels

Every tile is worth +1 more from the start, per level.

Lv 124Lv 240Lv 364Total128
Titan
Needs Bedrock1 level

Every tile is worth +2 from the start.

Lv 140
Golden Age
Needs Rich Soil1 level

Start every run with Golden Tiles (every 10th pays +10).

Lv 122
Prospector
Needs Golden Age1 level

Start every run with Golden Rush (golden tiles arrive 2 sooner).

Lv 138
Moonlit Tiles
Needs Rich Soil3 levels

Dark tiles are worth +1 from the start, per level.

Lv 118Lv 229Lv 346Total93
Long Night
Needs Moonlit Tiles1 level

Dark tiles are worth +2 more from the start.

Lv 131
Nightfall
Needs Long Night1 level

Start every run with Dark Landing: land on a dark tile and that roll pays +50%.

Lv 153
Umbra
Needs Nightfall1 level

Land on a dark tile and that roll pays +75% instead of +50%.

Lv 1100
Kindling
Needs Nightfall1 level

Start every run with Dark Combo: each dark landing in a row after the first pays +25% more, up to +125%.

Lv 194
Eclipse
Needs Kindling1 level

Start every run with Dark Jackpot (land on a dark tile: +50% on top of that roll).

Lv 1160
Sunlit Tiles
Needs Rich Soil3 levels

Light tiles are worth +1 from the start, per level.

Lv 118Lv 229Lv 346Total93
Long Day
Needs Sunlit Tiles1 level

Light tiles are worth +2 more from the start.

Lv 131
Dawnfall
Needs Long Day1 level

Start every run with Light Landing: land on a light tile and that roll pays +50%.

Lv 153
Corona
Needs Dawnfall1 level

Land on a light tile and that roll pays +75% instead of +50%.

Lv 1100
Solstice
Needs Dawnfall1 level

Start every run with Light Jackpot (land on a light tile: +50% on top of that roll).

Lv 198
Trust Fund
Needs Awakening5 levels

Start every run with +30 points, per level.

Lv 117Lv 219Lv 321Lv 431Lv 546Total134
Haggler
Needs Trust Fund3 levels

Upgrade cards cost 10% less, per level. Refreshes and new shops stay full price.

Lv 118Lv 231Lv 353Total102
Alchemist
Needs Haggler4 levels

Earn +25% meta points from runs, per level.

Lv 129Lv 248Lv 378Lv 4125Total280
War Chest
Needs Alchemist3 levels

Start every run with +150 points, per level.

Lv 164Lv 2100Lv 3160Total324
Crown Jewel
Needs War Chest1 level

Start every run with All Points +25% (your tiles pay 25% more).

Lv 1120
Warm Welcome
Needs Haggler1 level

Start every run at the ADVANCED shop.

Lv 136
Grand Bazaar
Needs Warm Welcome1 level

Start every run at the ELITE shop.

Lv 169
Snake Charm
Needs Trust Fund1 level

Start every run with Snake Eyes (+150 on a natural 1).

Lv 120
Windfall
Needs Snake Charm1 level

Another +150 on a natural 1, on top of Snake Eyes.

Lv 134
Gambler's Gift
Needs Snake Charm1 level

Start every run with Double Down (15% chance a roll's points are doubled).

Lv 136
Banker's Blood
Needs Gambler's Gift1 level

Start every run with one Interest copy: 2% of your points a roll, up to a quarter of the roll.

Lv 166
Compound
Needs Banker's Blood1 level

A second Interest copy: 4% of your points a roll, up to 37.5% of the roll. More copies raise both.

Lv 1110

Ascension nodes

Each one opens after that many ascensions and does not count toward finishing the base tree.

Echo
Ascension 1Needs Crown Jewel5 levels

Bedrock again: every tile is worth +1 more from the start, per level.

Lv 12,650Lv 23,250Lv 33,900Lv 44,500Lv 55,000Total19,300
Zenith
Ascension 2Needs Titan4 levels

Every tile is worth +2 more from the start, per level.

Lv 12,500Lv 23,000Lv 33,400Lv 43,650Total12,550
Eventide
Ascension 3Needs Umbra4 levels

Dark tiles are worth +2 more from the start, per level.

Lv 12,500Lv 23,000Lv 33,400Lv 43,650Total12,550
Meridian
Ascension 4Needs Corona4 levels

Light tiles are worth +2 more from the start, per level.

Lv 12,500Lv 23,000Lv 33,400Lv 43,650Total12,550
Apex
Ascension 5Needs Compound4 levels

Golden tiles pay +20 more, per level.

Lv 12,500Lv 23,000Lv 33,400Lv 43,650Total12,550

Numbers on this page match Rogue Roller version 2.0.0.