Meta tree¶
Meta points buy permanent upgrades that help every run. Each node needs the node before it, starting from Awakening.
- The tree only shows nodes up to 3 steps from what you own, so there is more to find as it grows.
- You get one free respec every 24 hours, which refunds what you spent. After that, a Meta Tree Respec from the store works any time, and the Free Respec pass or Roblox Premium removes the wait.
The whole tree¶
Dashed nodes unlock with ascension.
flowchart LR
n_awaken["🌱 Awakening"]
n_loadedDice["🎲 Loaded Dice"]
n_extraFuel["⛽️ Extra Fuel"]
n_sixthBlessing["🔮 Sixth Blessing"]
n_sixShooter["6️⃣ Six Shooter"]
n_aceHigh["1️⃣ Ace High"]
n_gateGreeter["🚪 Gate Greeter"]
n_trailblazer["🏔️ Trailblazer"]
n_caravan["🐪 Caravan"]
n_pathfinder["🎫 Tollmaster"]
n_wayfarer["🗺️ Wayfarer"]
n_sprinter["🚀 Sprinter"]
n_firstLight["🌄 First Light"]
n_richSoil["✨ Rich Soil"]
n_bedrock["⛰️ Bedrock"]
n_titan["🗿 Titan"]
n_goldenAge["🌟 Golden Age"]
n_prospector["🔎 Prospector"]
n_moonTiles["⬛ Moonlit Tiles"]
n_darkStreakStart["🌘 Long Night"]
n_nightfall["🌙 Nightfall"]
n_umbra["🕶️ Umbra"]
n_comboStart["🔥 Kindling"]
n_eclipse["🌚 Eclipse"]
n_sunTiles["⬜ Sunlit Tiles"]
n_lightStreakStart["🔆 Long Day"]
n_dawnfall["☀️ Dawnfall"]
n_corona["🔅 Corona"]
n_solstice["🌅 Solstice"]
n_trustFund["🏦 Trust Fund"]
n_haggler["🏷️ Haggler"]
n_alchemist["💰 Alchemist"]
n_warChest["💼 War Chest"]
n_crownJewel["🏆 Crown Jewel"]
n_shopWarm["🏪 Warm Welcome"]
n_shopElite["🏬 Grand Bazaar"]
n_snakeCharm["🐍 Snake Charm"]
n_windfall["🎁 Windfall"]
n_doubleStart["🎰 Gambler's Gift"]
n_bankersBlood["🔄 Banker's Blood"]
n_compound["📈 Compound"]
n_echo["🔁 Echo"]
n_zenith["⛰️ Zenith"]
n_eventide["🌑 Eventide"]
n_meridian["🔆 Meridian"]
n_apex["🏔️ Apex"]
n_awaken --> n_loadedDice
n_loadedDice --> n_extraFuel
n_extraFuel --> n_sixthBlessing
n_sixthBlessing --> n_sixShooter
n_sixShooter --> n_aceHigh
n_extraFuel --> n_gateGreeter
n_gateGreeter --> n_trailblazer
n_trailblazer --> n_caravan
n_gateGreeter --> n_pathfinder
n_pathfinder --> n_wayfarer
n_loadedDice --> n_sprinter
n_sprinter --> n_firstLight
n_awaken --> n_richSoil
n_richSoil --> n_bedrock
n_bedrock --> n_titan
n_richSoil --> n_goldenAge
n_goldenAge --> n_prospector
n_richSoil --> n_moonTiles
n_moonTiles --> n_darkStreakStart
n_darkStreakStart --> n_nightfall
n_nightfall --> n_umbra
n_nightfall --> n_comboStart
n_comboStart --> n_eclipse
n_richSoil --> n_sunTiles
n_sunTiles --> n_lightStreakStart
n_lightStreakStart --> n_dawnfall
n_dawnfall --> n_corona
n_dawnfall --> n_solstice
n_awaken --> n_trustFund
n_trustFund --> n_haggler
n_haggler --> n_alchemist
n_alchemist --> n_warChest
n_warChest --> n_crownJewel
n_haggler --> n_shopWarm
n_shopWarm --> n_shopElite
n_trustFund --> n_snakeCharm
n_snakeCharm --> n_windfall
n_snakeCharm --> n_doubleStart
n_doubleStart --> n_bankersBlood
n_bankersBlood --> n_compound
n_crownJewel --> n_echo
n_titan --> n_zenith
n_umbra --> n_eventide
n_corona --> n_meridian
n_compound --> n_apex
classDef ascend stroke-dasharray: 5 5
class n_echo,n_zenith,n_eventide,n_meridian,n_apex ascend
Base tree¶
Card colours show which branch of the tree a node sits on.
Unlock the upgrade tree.
Start every run with +1 on every side of your die, per level.
Start every run with +10 rolls, per level.
Start every run with Sixth Sense: a natural 6 refunds the roll, or part of it on a die weighted toward 6.
Start every run with +1 on the 6 side of your die, per level.
Start every run with +1 on the 1 side of your die, per level.
Every biome gate gives 7 more rolls, per level. Gates give fewer rolls if your die averages over 10.75 tiles.
Start every run with Momentum: every biome you enter gives all tiles +1 for the rest of the run.
Adds a second Momentum: every biome you enter gives all tiles +1 more.
Start every run with Gate Bonus (+400 points per gate).
Every biome gate pays 800 points instead of 400.
Start every run with Head Start (the first tile of every roll pays double).
The first tile of every roll pays 2.5x instead of 2x.
Every tile is worth +1 from the start, per level.
Every tile is worth +1 more from the start, per level.
Every tile is worth +2 from the start.
Start every run with Golden Tiles (every 10th pays +10).
Start every run with Golden Rush (golden tiles arrive 2 sooner).
Dark tiles are worth +1 from the start, per level.
Dark tiles are worth +2 more from the start.
Start every run with Dark Landing: land on a dark tile and that roll pays +50%.
Land on a dark tile and that roll pays +75% instead of +50%.
Start every run with Dark Combo: each dark landing in a row after the first pays +25% more, up to +125%.
Start every run with Dark Jackpot (land on a dark tile: +50% on top of that roll).
Light tiles are worth +1 from the start, per level.
Light tiles are worth +2 more from the start.
Start every run with Light Landing: land on a light tile and that roll pays +50%.
Land on a light tile and that roll pays +75% instead of +50%.
Start every run with Light Jackpot (land on a light tile: +50% on top of that roll).
Start every run with +30 points, per level.
Upgrade cards cost 10% less, per level. Refreshes and new shops stay full price.
Earn +25% meta points from runs, per level.
Start every run with +150 points, per level.
Start every run with All Points +25% (your tiles pay 25% more).
Start every run at the ADVANCED shop.
Start every run at the ELITE shop.
Start every run with Snake Eyes (+150 on a natural 1).
Another +150 on a natural 1, on top of Snake Eyes.
Start every run with Double Down (15% chance a roll's points are doubled).
Start every run with one Interest copy: 2% of your points a roll, up to a quarter of the roll.
A second Interest copy: 4% of your points a roll, up to 37.5% of the roll. More copies raise both.
Ascension nodes¶
Each one opens after that many ascensions and does not count toward finishing the base tree.
Bedrock again: every tile is worth +1 more from the start, per level.
Every tile is worth +2 more from the start, per level.
Dark tiles are worth +2 more from the start, per level.
Light tiles are worth +2 more from the start, per level.
Golden tiles pay +20 more, per level.
Numbers on this page match Rogue Roller version 2.0.0.